I’ve been working with python for a while to create some addons for Blender which allowing me to import and export various formats that aren’t supported by default. One of these file formats I’ve been working with compresses the vertices/uv/tangent/normal … Continue reading →
I’ve just updated my blender to 2.63 and discovered that this uses the new bmesh! Bmesh gives you better control to manipulate your 3d models. For more information take a look at this. Anyway with this big change that means … Continue reading →
You can find a few examples of a MovieMaterial for version 5 and 7 of alternativa3d on their forums and wiki but I have yet to see one for version 8 so I thought I’d give it a go… You … Continue reading →
Now that alternativa3d has been released as opensource and is available online at github, this opens up the opportunities for developers to try some great things with the technology and hopefully contribute to its development. The first thing that bugged … Continue reading →
When a major release of the alternativa3d library comes out I slowly start to try recreating my previous tests and examples over to the new version to see how they work and learn a thing or 2 about the new … Continue reading →