Monthly Archives: June 2011
Now we have the start of our game we need to setup a way for the user to control and interact with the scene. To do this we need to setup a alternativa3d controller. The alternativa3d controller defaults are to … Continue reading →
Now if you followed the first part of the flying carpet tutorial you should have the first stage of the waving carpet. We now need to create the scene for the carpet to fly through and to do this i … Continue reading →
I’ve decided to make a small series of blog posts to illustrate how to create a simple game using alternativa3d 7. For the game I’ve come up with a rough idea of having a magic carpet that is constantly flying … Continue reading →
I’ve been trying to make use of a water effect in alternativa3d recently but haven’t had much luck finding any examples. I wasn’t sure where to start to make my own, so I decided to take an example that was … Continue reading →
As I’ve been developing my alternativa3d blender exporter I’ve had some time to work on a few ideas and tests I’ve had. One of those was being able to take a mesh and explode it into many pieces. This is … Continue reading →